Welcome to the new and official Jagged Alliance: Flashback site!

On the site you’ll be be able to find various news about the game, discuss certain aspects of the game in the forums and see video clips like dev diaries or timelapse showcases once we get further into development.


Early Access Tactical Overload Update + Developer Diary 4

Dear Backers,

We have survived the craziness that is Gamescom and are now ready to release the next big update for JAF, which comes with an all new user interface and additional features to the tactical layer of the game:

Quick Overview of Features:

  • 16 New Sectors 
  • 13 New Mercenaries 
  •  Melee Combat 
  •  Stealth System
  •  Updated Inventory System with Quickslots 
  •  Interrupts 
  •  Viewcones 
  •  In-game UI Overhaul

You can find the full changelog here: Changelog Tactical Overload Update

It’s been very busy this last month so we haven’t manage to squeeze in a trailer for the next update. However, we still wanted to show off a few of the new features in this update and share a bit of information about their design, so we created a new dev diary:

Dev Diary 4: Tactical Overload

Release Date and Launch Price:

For those who don’t know, we told journalists at Gamescom that we would be launching the final version of JAF in Mid/End October and that the launch price would be €29.99.

We’ve now settled on a release date, which is the 21st of October for both the digital version and the retail version.

We originally said we would launch in November 2014, but as we would be competing with a lot of big titles at that time, we have decided for this slot instead.

Info Regarding Boxed Copies for Backers

The boxed copies and collectors edition won’t be ready for when the final game is released digitally and physically. It’s mainly because of the more exotic items that need to be created and all of the individual shipments we need to make, making it a huge task on its own.

However, as all backers $25+ will have received a digital key at that point we hope it’s an acceptable way of handling this as everyone will then be able to play the game. 

Strategic Layer UI Sneak Peek

During Gamescom we also shared a bit of information with journalists about what we have planned for the future and a new and improved Strategic UI is definitely part of that. We gave the journalists a sneak peek, so we only found it fair that you get it as well, so:

We took out some of the elements from the Strategic Layer for Gamescom as we didn’t want it to have too much information. This is still a work-in-progress image, so just an indication of where we’re heading.

Steam Trading Cards

With this update we’re also adding Steam Trading Cards to the game, so start collecting to unlock some nice profile backgrounds and icons :)




We’ve used the same badges that we currently use on the JAF Forum.

Next Batch of Keys

We’ll be sending the next batch of keys for $35-42 next week (week 37). So please get back to us if you haven’t received one in that week and you are in one of those tiers.

Until Next Time! 

 The Fullcontrol JAF Team 

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Update 45: Logitech Competition Winner & EA Access Plans

Dear Backers,

We are back from vacation and hard at work in this surprisingly hot Danish Summer. Since we are not used to that here in Denmark, the office turned into a real sweatshop - air conditioned offices are not the norm here (insulation is).

Despite the heat we have managed to make good progress with the game and are implementing the next features on the rollout plan.

We recently put out a small hot fix update for JAF, to get rid of some of the worst bugs that were reported following the big update.

We have collected the feedback we got from backers on both Steam, feedback mails directly from the game and the JAF forum and summed it up to give a better overview. Not all of the feedback and suggestions are there, but that doesn’t mean that it is not noted down :)

See the list here: Bugs, Suggestions, Feedback Overview Round 2

Our next immediate goal is to get a build ready for Gamescom, which we can use to show off the game to journalists. The build will include some of the features for the next big update, which is planned for the end of August, so the journalists can get a quick preview of what’s to come. 

Competitions Winners

As you all know we decided to prolong the modding competition to get more entries and to give the level designers a bit more time to work on their levels.

Item design competition

We got a fair amount of entries for this competition unfortunately not all of them could qualify as they were more or less a text with a photo attached, which means we would need to spend a lot of time working on the image to make it fit. Like our other competitions there is a chance that other entries than the winners make it into to game.

The winners for this competition was decided by the team

  • Dinosaur Plush (Nakano) - Wins a Wireless Headset + Item in the game  
  • Ivan Bear (Shanga) - Wins a Mouse + Item in the game  
  • Espace Wreck (Grim) - Item in the game  

Dinosaur Plush:A certain dinosaur not anyway related to the annoying, pathetic, furry and purple dinosaur which is, by some, thought to be hung, shot and run over. This green dinosaur should be loved instead.

Ivan Bear: A cuddly bear, dressed up in what appears to be a Soviet uniform. Counter-propaganda at its best...

Espace Wreck Board Game: Set in the isolated trunk of an ancient french car lost in the graveyard, players lead a small army of armored Termitetinators in a ferocious fight against hordes of ants, gin stealers!

We picked the Dinosaur Plush for its subtle reference to JA2 and the questionnaire you get to answer when creating your IMP.

“A certain, annoying, pathetic, furry, purple dinosaur should be:

  • 1. Held up as a loving role-model for children's morals and values.
  • 2. Hung from a tree.
  • 3. Hung from a tree and shot.
  • 4. Hung from a tree, shot, gutted and run over by a Buick.”

We probably have to do a few tweaks to the images and their description to make them fit, but overall they should stay close to what has been submitted.

A special thanks to Grim for submitting a lot of items in good quality, let’s see if more than one of them make it into the game.

Here is a quick view of some of the other items we received :)

Krasnodar design competition

The design of Krasnodar was a major task that only 3 backers took on. Grim, Shanga and Claudius. Both Grim and Shaga have been busy with their levels the last two weeks, but to keep the competition fair, we decided to only count the entries up until July 14th. However, with the current improvements on Shanga’s and Grim’s maps we have decided we are going to implement both of them in the actual game and tweak them to fit accordingly :) 

The level designers decided the winner for this competition.

  • 1. Grim - Wins a Wireless Headset + A Mouse + Sector in the game 
  • 2. Shanga - Wins a Wireless Headset + Sector in game as a bonus 
  • 3. Claudius - Wins a Mouse 

Grim’s Sector:

Shooting Yard
East Entrance

You can see a lot more screenshots and download the sector to try out yourself on Steam Workshop

Shanga’s Sector: 


You can see a lot more screenshots and download the sector to try out yourself on Steam Workshop 

Claudius’s Sector: 

Game Room

Claudius did not add his level to Steam Workshop 

Congratulations to all winners and a big thanks to all who participated in the competition. 

We will contact the winners for their address information after sending out this update. 

Lastly, a big thanks to Logitech for sponsoring the physical prizes. 

Gaming Mouse

Wireless Headset

Headstart Clarification and access to Steam Early Access 

We have now been in Beta for a few months and are happy with the all the feedback and responses we have been getting for the game. Therefore, we have decided to start opening up the game to other kickstarter backers in tiers $25-$65 over a specific time period. We will start by giving access to backers in $50-$65 tier, then $35-$42 tiers and lastly $25 tier. 

For the Headstart we plan to add a release candidate to the Early Access branch one week before the official release date, which means that everyone who has access to Steam Early Access will get a Headstart. 

The plan is to send out keys to backers in tiers $50-65 in week 33, whereas $35-42 backers will get codes in week 37. We also wanted to give something to backers in the $25 tier and therefore we will give them the access to Steam Early Access once we have uploaded the final release candidate. 

We are happy that we are able to take this approach and we are looking forward to your feedback on the game. 

Thanks for your support!

T-shirt sizes and choice of model 

We have started running through the surveys for info on the T-shirts and which model people want. Unfortunately it seems the survey was not so easy to understand, which is mainly due to the fact that Kickstarter only lets you send one survey and probably also bad communication on our side.

A lot of people answered no to the question regarding the Extra T-shirt, but we also asked for the T-shirt size and choice of model for the T-shirt that came with the Tier in the same question. ($100Tier and up, except for all digital tiers)

We will start contacting the people who did not pick a size and model on Monday to see if they actually do want a t-shirt or if they want us to keep the funds to develop the game instead ;) 

The people who did not pick a model at all will get one with the JAF Logo. 

Concepts for T-shirts:

Normal model is in update 3 (New Logo on it) 
Hamster model is in update 7

The Deadline for replying is Monday the 18th of August 2014 


We will be attending Gamescom this year, but we will only be hanging out in the business area at the Nordic Booth. We may briefly venture out into the treacherous consumer area for a quick breather between interviews, we currently have 21 interviews scheduled for JAF in a two day period, so it is going to be busy. If you see us, feel free to say hi, we won’t be hard to spot as we are wearing black polo shirts with a BIG Full Control logo on the front and several game logos on the back. 

Until Next Time! 

The Full Control JAF Team

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Update 43: Modding & Community Competition

Dear Backers,

It’s been an exciting experience releasing the game on Steam Early Access (Beta) and we’re happy with all the feedback, suggestions and bug reports people have taken the time to fill in. We’re going through ALL of them and are making a summary on the forums after bigger updates to give users a better overview of how the game is progressing, what’s missing and what bugs there are currently crawling around on the island of San Hermanos.

JAF – Logitech Modding Competitions

Starting today, and with the support of Logitech, we are proud to announce two competitions to participate in and win awesome Logitech hardware, together with the chance to become immortalized in the game!

As a cornerstone of our development strategy and promise to our Kickstarter backers, we are continuing to create Jagged Alliance: Flashback with the help and support of our great community!

There are two ways to win great prizes: a level design and item design competition. For the level design competition, build and submit your own version of the military base “Krasnodar-82” with the level editor available. 

In order to enter the item design competition, you simply need to create an icon, write a few lines of text and come up with a funny and/or useless item for your Mercs to discover and carry along. More detailed information on each competition can be found below.

The winners in both competitions will get credited in the game, and their creations are going to be part of the final game.

The level design competition is targeted at modders and level designers that own the game, whereas the item design competition is accessible to anyone. Both competitions start today, and will end in two weeks, on the 03.07.2014 at 12:00 CET. Details on each competition can be found below!

Competition Rules & Details

If you wish to participate in the JAF & Logitech modding competition, make sure you have carefully read the official competition rules:

  • the winners will be picked by the Jagged Alliance: Flashback development team
  • the winners will be contacted via the email they submitted their entry with the competitions begins with the publication of these rules and ends on July 3rd at 12:00 CET 
  • the hardware prizes will be delivered to the winners by mail 
  • the prize may not be transferred to other individuals 
  • the information provided by the winner will only be used to deliver the prizes by the participating delivery companies. The information will be handled with care and won’t be shared with third parties that are not immediately involved in the delivery of the prizes 
  • all decisions are final and not subject to legal appeal. Any recourse to courts of law is excluded

Item Design Competition

What does a coconut, Da Honko cereals and a platinum watch have in common? These are all fluff items that can be discovered and picked-up by players in Jagged Alliance games. These items are an important part of the series, as they add a lot to the unique atmosphere of the games – the same in Jagged Alliance: Flashback! 

Now you can become part of the game with your Item Icon, item name & description, all while winning great gaming hardware from Logitech. Simply send your name and item description to competition@fullcontrol.dk The length of the description should not exceed 200 characters (incl. spaces).

Example Items:

Name: Platinum Watch 
Description: "Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating."

Name: Coconut 
Description: “Unbreakable....without the right tools. Native to San Hermanos”

Example Icons:

Only added a link to the full sized cereal box


Source files are made in 512x512 and then scaled down inside Unity. You don't need to worry about details or some brush-strokes being off as long as the icon looks cool at half-size(256x256).

When we make these we have to be very quick, so we use photos for reference and sometimes even as a base for the actual icon. You can either snap photos yourself or grab from Internet(ex. Google). However, it's very important that the photos you find are free for commercial use! Also don't use existing brand names.  

Use the existing icons as a reference for the art style.

Level Design Competition

Design a level/sector and have the chance to become a level designer on Jagged Alliance: Flashback! The winning sector will be part of the final game.There are a few rules that one must follow in order to compete:

  • The sector size should be maximum 100x100.
  • It should be in playable condition when the deadline is met.
  • There must be a dirt road from East to West
  • The Coastline has to be to the South.
  • Submit your mod to competition@fullcontrol.dk in a *.zip folder. Uploading to Steam workshop is optional.

Getting Started:

We have spent some time creating a Modding Guide, which is live on the Steam Community Hub.

To support this competition we've also created several modding videos to make it easier for users to get started. They have also been added to the guide. 


Back Story 

Krasnodar -82. This base was established during the cold war era by the Soviets under permission from Salvador Primo, aka The Prince, the communist leader of San Hermanos. The base was abandoned by the Soviets after the cold war but is now used by The Prince as an important strategic point, dealing with the ongoing uprising against the regime. This base holds ammunition, weapons and transports for the military, along with living quarters for the soldiers.

Level design guidelines 

Due to its location on the strategic map there are 3 ways to attack this base. The following guidelines will give extra points if followed: 

  •  Attacking this base from the East should be really difficult. E.g. a bridge as a choke point. 
  • Coming from the North is limited in ways of approach but should be easier than coming from the east. 
  • The West side provides more cover and should be the easiest way to take this base. 
  •  As long as you follow the rules, feel free to move things around. Don’t blind yourself by looking at the sketch for too long and blocking your creativity. 


To know what way North is press the Green Y axis in the top right corner in your scene. Then you will see your sector from top where north is Up. 

We cen't rotate the level afterwards, so it's important tha you make the sector facing the right way. 

Prizes from Logitech: 

Gaming Mouse

Wireless Headset 

Item Competition:

First place: 1 Wireless Headset + Get your item in the game 
Second place: 1 Gaming Mouse + Get your item in the game 
Third place: Get your item in the game 

Level Design Competition: 

First place: 1 Wireless Headset + 1 Gaming Mouse + Sector in the game 
Second place: 1 Wireless Headset 
Third place:1 Gaming Mouse 

Until next time! 

The Full Control JAF Team 

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Side Dish

Steam Early Access (Beta)

Jagged Alliance: Flashback is now live on Steam Early Access, which is basically our beta stage. 
For more info check out the Steam Store Page

Full Control Newsletter

Sign-up for the Full Control Newsletter and be the first to get info on our current and upcomming game projects. We'll share news about competitions and which conferences you'll be able to meet us at. 

Click HERE to sign up!

Have a question?

Send us any question, feedback or suggestions and we'll do our best to answer. You can also make a thread in our forum to have your topic discussed. 

To reach us, send a mail to support at fullcontrol dot dk

Kickstarter Link