Welcome to the new and official Jagged Alliance: Flashback site!
On the site you’ll be be able to find various news about the game, discuss certain aspects of the game in the forums and see video clips like dev diaries or timelapse showcases once we get further into development.
Today we have a real treat for you, it’s our first Developer Diary. We have been focusing a lot on characters in the game as well as body types, so enjoy the detailed video on that below. We have had a few issues with synchronizing the audio in some places, but we decided to go ahead anyway as we know you want news news news :)
A screenshot of the latest lineup:
The island group of San Hermanos was inhabited by Mesoamerican tribes prior to its discovery. In 1499 four Spanish brothers set out to find new land, but three of them died during the long sea voyage. San Hermanos was discovered by the surviving brother, Garcia Moreno, in 1501. Garcia named the islands after himself and his brothers Fraco, Sal and Tori and dubbed the entire island group San Hermanos meaning Saint Brothers.
End of the Spanish rule
After Garcia Monero’s arrival, San Hermanos became a Spanish colony, ruled by Garcia Monero himself as a governor in Tio. He passed on the torch to his family who continued to keep San Hermanos on Spanish hands. A series of rebellion wars during the 19th century didn’t end the Spanish rule. In 1895 Spain withdrew from San Hermanos and in 1909 the island group gained independence.
The 1981 military coup
From 1909 to 1971 San Hermanos experienced a rise in corrupt leaders culminating with communist leader Salvador Primo who lead the country from 1971 until the military coup in 1981. After the coup the head of the San Hermanos Armed Forces (SHAF), General Waldo Roberto, announced that he had removed the former communist leader from power and proclaimed that he would arrange a fair election. His rival, a man named Oswald Picotta, won the election and got nicknamed The Prince.
San Hermanos and the Cold War
During the Cold War San Hermanos rented out a piece of land to the USSR, but the military of San Hermanos never interfered with US or USSR business. In the eighties San Hermanos was under suspicion for possessing weapons of mass destruction as well as dealing arms to US enemies. However no substantial evidence existed to support the claims. Regardless, the tension between the US and San Hermanos grew, but with the Soviets present on the islands, the US was reluctant to go through with an official military action.
We wanted to share a bit from behind the scenes and therefore we made a timelapse video of the block out of the vertical slice.
It's still very much work in progress and the models used at this point are place holders. It's like a 3D concept a sort of collaboration between level design and art. The aim is to set the camera distance, choose insertion points and sector size, to test the height and size of place holders and modualar pieces and get an overall feel for sector.
Once again it is time to share some news on the progress of Jagged Alliance: Flashback. As always it’s been a really busy month and we’re happy that we now have some of the artists from our team totally devoted to JAF. There’s been a lot of planning and research going on, keeping our concept artist busy. As inspiration we even set up a weekly movie night for research and social purposes - Commando with Arnold Schwarzenegger was the first in line.
We have a lot to share, so lets get to it.
The New site is finally live and we apologize for the delays on that account, setting up took a lot longer than we anticipated. It’s a site that’s been built from the ground up and therefore doesn't have all the fancy features and fluff that one may be used to from other forums. We chose this approach because we needed a system that would fit with the Kickstarter setup, which simply wasn't available anywhere else.
Please register with the email you used for Kickstarter (Or PayPal)
If you run into any issues with the site, please send a mail to firstname.lastname@example.org
To make it easier for us to administrate we made it so that anyone who pledged $100+ will have access to the behind the scenes forum, which means it’s not tier specific. However, we have placed people in tiers because of the Kickstarter badges, but since we’re not able to do all of the surveys at this time, we won’t be able to place all people in the correct spot from the get go. We will be updating once we have the final details along the way.
Content for the Behind the Scenes Forum
The idea with the behind the scenes forum is that you will be able to communicate and discuss elements directly with the people, who are responsible for a specific part of the game. e.g. Game art, sound and animation. We also see the behind the scene forum as an opportunity for us to discuss certain elements of the game, in more detail, before making any decisions on the topic and implementing it in the game. Additionally, we want to share a bit more content here than on the regular forum and host small unique competitions.
Following the GOG and Humble Bundle mess up I, Andreas, made with the Kickstarter surveys I wanted to make everything perfectly clear.
SO, here goes. You can get a DRM-free version of Linux through Humble Bundle and at the moment we’re counting people’s GOG answer as Humble Bundle, but if you chose Steam instead because there was no DRM-free Linux version in the survey, then send an email to email@example.com and I’ll make changes in the database.
I baked a cake and bought some beer for the team to make up for my “minor” mistake :)
There’s a few thing we’d like to mention about the Kickstarter surveys.
1: The system is very limited and also very inflexible, so we can only send out 1 survey and you have to answer all questions in there even though it doesn't apply to you.
2: Add-ons are something you add on top of your initial pledge, so if you didn't pay for anything extra during the kickstarter you can’t get it now and it’s not something you get for free.
3: There are other survey options for us out there like “BackerKit” but that would mean that a % of the money you backed JAF with would be spent on that instead of the game, which if why we chose not to use such programs.
We’d like to get more of the surveys sent out, which is why we’re looking at some alternatives e.g. some easy way of getting people’s shipping details without having to micromanage every little detail, but until that’s possible they won’t be going out.
Since the artists joined the JAF team the office has been buzzing and we’ve had several meetings, discussions and looked over loads of research material. Together with the design team, we’ve agreed on the overall art style, tile and sector sizes and what sort of environment we plan to have in the game. As you know our first focus will be the vertical slice so the first concepts have been targeted at that, see below:
The plan so far is to create a sector that contains a worn down gas station with a connecting junkyard out back.
Gas Station Concepts:
Prop for the Junkyard:
A Concept Overview of the full Sector:
That’s all for this time!
We look forward to bringing you even more details on the vertical slice and features in the game.
Until next time
The JAF Full Control Team
Don't worry you can still support the development of the game and secure yourself a digital copy, a physical copy or a collector's edition of the game as a Slacker Backer.
Sign-up for the Full Control Newsletter and be the first to get info on our current and upcomming game projects. We'll share news about competitions and which conferences you'll be able to meet us at.
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Send us any question, feedback or suggestions and we'll do our best to answer. You can also make a thread in our forum to have your topic discussed.
To reach us shoot of mail to firstname.lastname@example.org