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JAF Admin 23-10-2014, 15:44 CET
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Total Posts: 757
Update 49: Jagged Alliance: Flashback Released

Dear Backers, 

We’re happy to announce that Jagged Alliance: Flashback is now live on Steam, info on DRM-free below. The team has pushed forward these last weeks to polish, fix bugs and balance the game. This last week we've made major leaps and with the help of the very dedicated community testers, we have been able to crush some of the nastier bugs. BIG THANK YOU!!, we needed your support. 

We thought the game deserved a proper trailer for the release, it turned out pretty damn awesome, so let’s kick off this update with a bang. 

Jagged Alliance Flashback: Release Trailer

Words from our CEO, Thomas Lund 

A lot of people have asked us what happens on the other side of the release. The answer is "it depends". It depends on sales really. We have to feed our families and pay the bills like everyone else, and only if the game sells will we be able to do bigger expansions. 

BUT - we have a track record of post-launch support, and we are dedicated to that for JAF as well. So coming up in some weeks from now will be a free upgrade with some of the content that didn’t get into the 1.0 release. 

Read on! 

The first 2 things are features we really really would have loved to have in 1.0, but that didn't make the deadline.

- Weapon attachments 
Scopes, silencers, ammo extenders and more!! 

- Ammo types 
Armor piercing, hollowpoint and other nasty pieces of lead 

Additionally we want to add more content to the game. So 

- Soviet weapon pack 
As pointed out by the community, we added a lot of western weapons to the game. Its time to look at the old Soviet weapons and get a batch of them into the drop tables. 

And lastly 2 features that didn’t turn out as great as they could have. So we will fix them up and polish:

- Shotguns: 
Making shotguns look and feel more "blasty" - make them shoot multiple projectiles at once, so you get that great “buckshot” feel. 

- Enhanced audio: 
Improved voices using vocal remover

What is on the horizon past that is a big unknown. Bugfixes are a given, but content wise we don’t want to promise something we can’t deliver. So let’s see what happens over the next weeks. 

Kickstarter related info 

Skin packs + Special Merc

We’ve had to move some elements such as the skin packs and the special Merc from the Dog Tag to post release. We need to set up a proper system for them to unlock, so once that’s in place, we’ll be able make them available. We may have to make some changes to the various packs and possibly bundle them up, but more on that later. 

Modding 

Modding button has been grayed out because we need to hook in the new UI to support it, but don’t worry it will be added to the game, once we get past initial issues that spawn from release.

Simply letting you know now so you don’t think it won’t be part of JAF :) 

Digital Rewards and Humble Bundle Info 

For release day you’ll only have access to the digital version of the game. All other digital rewards will be uploaded to Humble Bundle once they’re ready and we’ll let you know through Kickstarter Updates. Most should be available at the same time we have produced the physical goods. 

We’re still getting a few reports about people not being in the right tier. The spreadsheet Humble Bundle had set up needed to be completely redone, but it is a lot better now. There could be some issues when people change their email address and such, we don’t get any information about that unless you tell us or if we re-export the tiers. 

On Humble Bundle we’ve used the email you pledged with, be it on PayPal or via Kickstarter. If you create an account on HB with that email and claim past purchases you should be able to see what you have access to.

Otherwise try to use the resender that we posted about in the last update.https://www.humblebundle.com/?s=resender

If everything fails, contact us via kickstarter (please send us messages directly, it’s easy to miss comments.) or support@fullcontrol.dk and we will sort it out. Mostly been $25 backers having this issue. 

DRM-Free Version 

We are creating and uploading the DRM-free version to Humble Bundle now, but please keep in mind that Humble Bundle are based in the US, so the DRM-free version most likely won’t be available before sometime later today or tomorrow. 

Linux Version issues 

We’ll have wait to send out the Linux version as we’re working on clearing up some issues that are only specific to Linux. We will do our best to get the Linux version out either later today or sometime tomorrow. 

The team has been running on full steam the last month or so, with a programmer clocking in 80 hours last week. We are a passionate bunch and will continue to do our best to support you and Jagged Alliance: Flashback. What the future holds, is still not set in stone, but for now we’ll have a piece of cake and a glass of champagne and then get back to work :) 

Until next time! 

The Full Control JAF Team

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dnnnl 24-10-2014, 09:53 CET
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Total Posts: 2
fix gamplay fist please

Hi,

Before adding things like weapon attachments I think things which break the gamplay flow and are realy annoying should be fixed. I think of things like a possibility to place your mercs before battle, especially when a sector your mercs are in is beeing attacked. Imo enjoyable gameplay > many features.

Greetings

 

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Shanga@BP 24-10-2014, 10:13 CET
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Total Posts: 863

I am not sure the battle preparations are a quick fix. Somehow everyone forgot about. JA2 uses the minimap for pre-insterting mercs in "safe" areas. Definitely something to be put down as a major feature to-do. 

But until that is recreated, just switching to turn-based mode immediately when battle starts should allow the player to find cover. Then let him switch to real-time again, by passing two turns.

Also spawn points in some maps could be revised. Player should never have his mercs moved to a random spawn if he's already on the map (map saving bug, I think). And in turn the AI should be arrive in a tight bunch at spawn points, because all it takes is 3-4 greanades and game is too easy.

 

 

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Robba 24-10-2014, 11:59 CET
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DRM version

The update speaks of the DRM version of the game being available on Humble Bundle. Is there any trick to getting it to show up? I've registered/pledged on the same email as my Humble Bundle account and it does show the Jagged Alliance Classic bundle that I apparently got for backing this project, but not the actual DRM free version of the game itself.

I'd hate to have to install Steam to install the game.

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JAF Admin 24-10-2014, 12:29 CET
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Total Posts: 757

Have been uploaded to HB, up to them to set it up now. 

Will try and see what they say this evening..they're based in the US. 

Been having several issues with the HB setup in general, so don't know what to sa. I would personally expect that the DRM-version is added to all $25+ tiers automatically once the HB setup is done, but don't have too much faith in their system at the moment. 

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Robba 24-10-2014, 13:14 CET
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To note, I'm in the $50 bracket, not sure if that matters.

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