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ForumNews and Announcements › Version 1.0.5-rc5 Now Live on Steam

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JAF Admin 06-11-2014, 13:42 CET
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Total Posts: 757
Version 1.0.5-rc5 Now Live on Steam

1.0.5-rc5

 

Features

  • Added hollow point and armor piercing ammunition

  • Added Shotguns

  • Added 4 new IMP portraits(1 male, 3 female)

  • Treasure hunt, find 3 pieces of a map and cave to get money and loot

  • Useable Items can now be used on other mercenaries

  • Implemented quick save and load (F8 to save, F10 to load)

  • Updated several sectors with more and better cover,

  • Adjusted overall loot distribution & droptables

  • Story intro now also shown when skipping tutorial

 

Bugfixes

  • Fixed the weapons durability formula to work as intended

  • Fixed blood decals flickering in certain cases

  • Fixed the aiming cursor not switching state when moving camera

  • Fixed the bug with some level objects not disappearing visually

  • Fixed attack XP gaining calculation - now only adding XP if the selected target is hit

  • Fixed bug with mercenaries running wrong way when moving in formation

  • Fixed audio taking too much memory bug

  • Improved the Pathfinding when moving multiple Units
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Mad Squ 06-11-2014, 16:01 CET
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Total Posts: 29

Well, this all sounds very good!

I am happy that you keep pushing in a good direction. Hope your efforts will continue this strong and the game will be an enjoyable experinece in the end.

Thanks a lot for your work on this! Keep it up guys! Jagged Alliance needs you!

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Kirro_2014 06-11-2014, 16:35 CET
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Total Posts: 13

optimal to make alt+s and alt+l to load as in ja2 ...

 

or possible to chouse what buttons will be for q-save \ q-load ...

 

ctrl+l \ ctrl+s - for standard load\save ...

 

show\hide trees tops .... if it's possible button ...

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BiGMaTT 06-11-2014, 16:44 CET
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Total Posts: 10

Come on - what is wrong with F8 F10? Is it really priority for you? I would rather see stealth fixed...

As discussed before - hide tree tops is not that easy but on the list of features requested by community.

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chd4000 06-11-2014, 18:57 CET
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Total Posts: 14

Tree tops are sometimes in the way...agreed

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Shanga@BP 06-11-2014, 19:39 CET
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Total Posts: 863

Quoted chd4000:

Tree tops are sometimes in the way...agreed

Use my JA2-like camera mod or make your own angles and you'll notice trees won't be so annoying anymore. But I agree a solution should be found.

http://steamcommunity.com/sharedfiles/filedetails/?id=332909879

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Syke 06-11-2014, 19:43 CET
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Total Posts: 9

Nice to hear that a good game is getting even better :)

Are there any plans on adding more mercs at any point?

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gdalf 06-11-2014, 21:33 CET
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Total Posts: 122

Looking good guys. I am looking forward to a new run through.
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Infectosh 06-11-2014, 21:47 CET
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Total Posts: 1

As a old time jagged alliance veteran thank you for bringing a ja back to life. I have been enjoying the game so far. Yes there are still lot of work to do, but hell im having good time with the game as it is already... and I know its getting better every patch and mod. I just wanted to ask is it possible to make enemy corpses stay on maps bit longer? I don’t know why at ja2 i always got psychotic perk to my merc... what can i say... I like to see my work on the ground rotting. Hell grumm mine really atmospheric after couple defence fights in ja2 insane difficulty. I really would like to see it in this game allso. Now when you reload the game corpses are already disappeared. Other improvement i would like to see is able to defend with trained town militia.

 

I like the looks of the game alot, artist sould make some pictures as opening story to stange the set with voice cover. Now starting is just weird for many players. Probably why people have abandonet the game easyly (if you read steam reviews) and its real a pity not give the game a change. Other is starting difficulty. I know first guys are for reason easy but hell make them mean. Make ai trow granades at you and all the nasty things you can think!

 

Combat mechanics i like (need fix steath though!), same goes to portraits and how the talking is done. Looks good in my opinnion. I dont really care so much about the merc personalities at the moment, good working combat is what mathers to me. Yes personalities at ja and ja2 are awesome, but those are not why i started new game again and again for 50 time... it was the working battlefield mechanics.

 

Bug: Couple times when i interrupt enemy and make a save, enemy continews his turn and dont let me use the interrupt. If i then load the game i just saved i get to interrupt normally.

 

Bug? Other thing is when im battle and i have lost some ”stamina” and then go out from battle for a moment ”stamina” dont recharge. I need to find next enemy to be able to get ”stamina” back up . Feels strange/wrong when im not able to recharge at peace, but i need to find combat to do it.

 

Extra question. How can I add my own merc pictures to the game? Can i change existing merc picture to other? I managed to add to library my own pictures and im able to choose them when creating merc, but in game its just static and dont show the picture.

 

Anyway now i need to go back to play....

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Kirro_2014 06-11-2014, 23:12 CET
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Total Posts: 13

Quoted BiGMaTT:

Come on - what is wrong with F8 F10? Is it really priority for you? I would rather see stealth fixed...

As discussed before - hide tree tops is not that easy but on the list of features requested by community.

 

no ... but need too ... I don't think that we can wait for some other like second floor... or some massive like this ... just many bug fix & engine optim. ... may be in part-2 of game with budjet 2-3 m. $ we will see any progress from 1999 ... :)

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babawong 07-11-2014, 09:16 CET
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Total Posts: 14

i only see red thumbs at steam store.. good bye

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Archo 07-11-2014, 10:31 CET
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Total Posts: 381

Good update!

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Django 08-11-2014, 00:25 CET
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Total Posts: 113

Very Nice update some eagerly awaited features.

The Shotgun is much better now.

 

 

But of course there are still a lot smaller issues.

Edit: moved Bug report to the other thread

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